The story of Cysmic so far…

It was in 2016 that I realized I hadn’t played the game that I wanted to play. Being an avid board gamer, I had played literally hundreds of games at that point and never really saw anything quite like what was in my head. I figured I just hadn’t played enough yet.

A short time later the idea for this game was still rolling around in my head and I couldn’t shake it. It was in early 2017 when I started developing a prototype.

I had never designed a game before but I sure had played a lot of them! It couldn’t be that hard right?

Boy was I wrong.

Not only was I starting a game the size and scope of something like Twilight Imperium, but I was starting to realize early on that I didn’t realize how much goes into a “real” game with prototyping, playtesting, and brutal feedback. And boy was some of my feedback brutal! But hey, that’s what friends are for!

Fast forward to 2021…

The game has been through COUNTLESS iterations and is nearly unrecognizable now from when I first started. I have basically made two fully playable different games at this point, both the size and scale of some of the largest board games available. What’s amazing is how much the game has grown, how much I have grown as a designer, and still to this day how much of the game is unique in its theme, mechanics, and approach to gameplay. Most of all, it’s FUN. No one ever leaves the table without a story to tell.

Kickstarter is in my near future and I hope to see your pledge land in my inbox on launch day.

Thanks for taking the time to read this and I’ll see you on BGG, conventions, and online!